

Check Game Compatibilityĭepending on the feature you’re trying to use, the game you’re playing will also need to be supported. It is common for laptops to not be supported by Nvidia GeForce Experience features. Clicking on the feature will expand the requirements allowing you to see more detailed information. If the feature is labeled as “READY” then your computer meets the requirements to use the feature.
#Nvidia broadcast game only Pc#
You can see if your PC meets the requirements on the general page inside the app. GeForce Experience features need specific hardware requirements to work. But for aliasing on Youtube, an extremely heavily compressed audio signal distribution network, forget it, it's a drop in the bucket.Check Compatibility in GeForce Experience App If you need to do noise removal after recording audio in a studio setting you recorded wrong.


There's no point running at a higher sample rate in the hopes of noise removal being higher quality than just running a low pass filter. The tiny amount of difference it makes just isn't worth the trouble for Youtube/Streaming and if you're really worried, just run a low cut filter and be done with it. Unless you're in a studio setting aliasing is a non-issue. Not only that but you want to do broad spectrum noise removal in real time because you seem so scared of it. You're arguing that aliasing (which should not be present) is a large enough detriment to warrant noise removal. Well no, you're talking about aliasing which (because of nyquist theory) is exactly why we sample at over double the range of human hearing and also why most decent audio platforms cut off frequencies above 20k. I've done extensive research on optimizing real time high-sampling data capture and processing on both audio and biomedical applications. Higher sampling rates allow for more information to pulled out of each sample envelope, and therefore better feature extraction related to noise, and better noise removal. This is research that I've performed in graduate school.
#Nvidia broadcast game only software#
And that is why Nvidia didnt waste their time developing the system to work at super high resolution because if you need this software your not using it to do studio recordings your using it so your friends dont hear you mum hovering on discord or for streaming and those software are compressing your audio so small it don't matter when it gets to the end listener. If you've got to turn on software to remove background noise your not in a studio your in a crappy environment where recording in stupidly high res doesn't matter. But that's only suitable in studio environments with perfect recording environments. Nothing wrong with recording in incredibly high bit rates so you have as much data to work with when editing the audio. Because the simple answer is we passed the stage of giving a flying toss thousands of herts ago and by the time it gets played theres crappier items doing worse things to the sound than the rate of conversions. I've seen a system do eight conversions from analogue to digital and back from source to output and at no point has anyone ever gone bit rates a bit low losing that clarity in the sound. Some systems have a digital to analogue conversion multiple times from source to output. Most live sound systems which use digital conversions do it at 44KHz or 48KHz.
